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Jmonkeyengine
Jmonkeyengine











jmonkeyengine

JMonkeyEngine helps to improve the lack of full featured graphics engines written in Java. The term "jMonkeyPlatform" is also used interchangeably with "jMonkeyEngine 3 SDK". It is still being actively maintained by the community. Since March 5th, 2016, the SDK is no longer officially supported by the core team. Alongside the default NetBeans update centers, the SDK has its own plugin repository and a selection between stable point releases or nightly updates. The SDK is based on the NetBeans Platform, enabling graphical editors and plugin capabilities. Coupled with an integrated development environment like the official jMonkeyEngine 3 SDK, it becomes a higher level game development environment with multiple graphical components. The default jMonkeyEngine 3 download comes integrated with an advanced software development kit (SDK).īy itself, jMonkeyEngine is a collection of computing libraries, making it a low-level game development tool. It is used by several commercial game studios and educational institutions.

jmonkeyengine

JMonkeyEngine is a community-centric open-source software project released under the New BSD license. It uses Lightweight Java Game Library as its default renderer and another renderer based on Java OpenGL is available and supports OpenGL 2 to OpenGL 4.

jmonkeyengine

It uses shader technology extensively and can be used to write games for Windows, Linux, macOS, Raspberry Pi, Android, and iOS (currently in alpha testing). JMonkeyEngine (abbreviated JME) is a game engine for developing 3D games written in Java.

  • Android emulator and adb helper tasks (wip).
  • Automate game releasing on-release via GitHub CI on-release action.
  • Automate game building using gradle tasks via GitHub CI.
  • A platform independent game module :game for game logic.
  • A platform independent assets module :game-assets for game assets.
  • Android module :android : holds adle for the android dependencies and implements the :game module and the game-assets module, this module can hold android dependent gui and hardware code.
  • Desktop module :desktop : holds adle for desktop dependencies and implements the :game module and the game-assets module, this module can hold the desktop dependent gui and hardware code.
  • game-assets/src/main/resources and supports java code specific to loading assets which is also a cross-platform module.
  • Game-assets module :game-assets: holds game assets at.
  • jmonkeyengine

  • Game module :game : holds adle dependencies for the game code & should hold your code.
  • A cross platform template for jMonkeyEngine games supporting both common-platform and platform-specific environment using gradle sub-projects.













    Jmonkeyengine